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![]() AI: Performance of NavMeshBuilder.UpdateNavMeshData spikes up to 10 times. 2D: Creating a project with the 2D template includes the 2D Sprite and 2D Tilemap Editor packages again. uGUI: Upgrading the project results in missing System.Serializable UnityEvent function iOS: Getting "Internal error, unrecognized message" when building Windows: Player freezes when Alt + Tabing if Player is running in the background and is in Exclusive Fullscreen mode Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached ![]() Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon Input: IMGUI input doesn't work in builds when using preview InputSystem package ![]() Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version Graphics - General: Native Graphics Jobs Memory Leak Animation: Crash on mono_field_get_type when Add Property in the Animation window has to display a script with Vector2Int type variable ![]()
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